Overview
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Project Lead
Lead Combat and Game Design
Core Gameplay Engineer
Developed 4 unique abilities using blueprints
Created experience and leveling system
Enabled proper collision detection for 3D projectiles
Modeled environment and props using hard surface modeling techniques in Blender
UV unwrapped models with consistent texel density
Textured models with PBR techniques in Substance Painter
Developed quest line for players to complete using VR interactions
Created a realistic moon environment for players to immerse themselves
Optimized environments to run at 60 fps using LOD's, Occlusion Culling, Static Batching and GPU Instanced materials
Developed power up mechanics to enhance 3D movement
Developed collectible mechanics for core gameplay