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Personal

October 2025 - March 2026

Project Lead

Unreal 5 C++/Blueprints, Blender

  • Project Lead

  • Lead Combat and Game Design

  • Core Gameplay Engineer

May 2023 - August 2023

Gameplay Programmer

Unreal 5, Blueprints

  • Developed 4 unique abilities using blueprints

  • Created experience and leveling system

  • Enabled proper collision detection for 3D projectiles

April 2021

Modeler

Blender, Substance Painter

  • Modeled environment and props using hard surface modeling techniques in Blender

  • UV unwrapped models with consistent texel density

  • Textured models with PBR techniques in Substance Painter

June 2018

Developer

Unity 3D

  • Developed quest line for players to complete using VR interactions

  • Created a realistic moon environment for players to immerse themselves

January 2019 - June 2019

Gameplay Programmer

Unity 3D, C#

  • Optimized environments to run at 60 fps using LOD's, Occlusion Culling, Static Batching and GPU Instanced materials

  • Developed power up mechanics to enhance 3D movement

  • Developed collectible mechanics for core gameplay

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