top of page

Professional

Team Size 5

June 2025 - November 2025

Lead Unity Developer

Unity C#

  • Core Systems Developer

  • Developed Level Creator Tool

5

January 2024 - September 2025

Lead Unity Developer

Unity C#, Blender

  • Core Interaction Developer

  • Developed Tools for Large Data Sets

Team Size 9

February 2019 - October 2023

Developer

Unity 3D, C#

  • Developed visualization systems to show 3D physics data of electromagnetic fields

  • Developed editor tool for Unity to streamline production pipelines

  • Built AWS analytics pipeline to track realtime user data from WebGL

Team Size 4

November 2022

Tool Engineer

Blender, Python

  • Created custom script to import, manipulate and export sets of x3D files

  • The script would delete any unwanted objects, flip normals, decimate files and smooth normals to a specified degree

  • Imported x3D files would be exported as FBX files

Team Size 4

September 2022 - May 2023

Developer, Lead Modeler

Unity 3D, Blender

  • Engineered decoupled, event based software architecture 

  • Developed recipe builder system so users can feed the machine instructions to follow

  • Developed a real time 3D model generator

1

September 2022 - May 2023

Tool Developer

Unity, C#, Shader Graph

  • Procedurally generated complex meshes

  • Custom shader to support varying materials

Team Size : 10

September 2021 - September 2022

Rapid Prototyper, Tools Engineer

Unity, C#

  • Developed technology track, part swapping mechanic and job fulfillment mechanic

  • Developed turn based game loop

  • Developed live data integration

Team Size : 10

July 2022 - January 2023

Rapid Prototyper, Tools Engineer

Unity, C#

  • Rapid digital prototyping game mechanics 

  • Built intuitive part selection mechanic

  • Developed Drone AI 

Team Size : 10

January 2022 - August2022

Tools Engineer

Unity, C#, AWS

  • Developed analytics tracking pipeline

  • Developed live data balancing from spreadsheets

Team Size 5

June 2022 - August 2022

Developer

Unity 3D, C#

  • Developed core AR tool selection and disassembly interactions

  • Developed disassembly and reassembly sequence systems

Team Size 5

June 2020 - September 2020

Tool Engineer

Unity 3D, C#, GitHub

  • Developed custom editor window in order to save all presets even in play mode to a Scriptable Object

  • Built a package that is updated from GitHub using Unity's Package Manager

  • Created a Scriptable Object based tutorial sequence

bottom of page