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Core Systems Developer
Developed Level Creator Tool
Core Interaction Developer
Developed Tools for Large Data Sets
Developed visualization systems to show 3D physics data of electromagnetic fields
Developed editor tool for Unity to streamline production pipelines
Built AWS analytics pipeline to track realtime user data from WebGL
Created custom script to import, manipulate and export sets of x3D files
The script would delete any unwanted objects, flip normals, decimate files and smooth normals to a specified degree
Imported x3D files would be exported as FBX files
Engineered decoupled, event based software architecture
Developed recipe builder system so users can feed the machine instructions to follow
Developed a real time 3D model generator
Procedurally generated complex meshes
Custom shader to support varying materials
Developed technology track, part swapping mechanic and job fulfillment mechanic
Developed turn based game loop
Developed live data integration
Rapid digital prototyping game mechanics
Built intuitive part selection mechanic
Developed Drone AI
Developed analytics tracking pipeline
Developed live data balancing from spreadsheets
Developed core AR tool selection and disassembly interactions
Developed disassembly and reassembly sequence systems
Developed custom editor window in order to save all presets even in play mode to a Scriptable Object
Built a package that is updated from GitHub using Unity's Package Manager
Created a Scriptable Object based tutorial sequence